TextureReducer (for GPU rendering / Grid based UV assigning)

  • May 24, 2015
  • 192 Downloads
  • 3 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: ChichigeBobo
  • License: CC-0
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Description:

Have you ever been reached image count limitation in cycles GPU rendering? With TextureReducer, You can replace images to merged one w/o modifying UVmap. Even tilable image can can be part of a large image. because TextureReducer can handle it!.

Regardless you have reached the cycles limit or not, Grid based UV assigning is worth to try. It's so powerful and easy to use.

https://www.youtube.com/watch?v=X7_75vD41cE

Comments:

  • matthewinglis profile picture
    matthewinglis

    Wow, that looks very impressive, well done and thanks for the upload!

    Written May 25, 2015
  • jlnh profile picture
    jlnh

    can you provide a video on this?

    Written May 25, 2015
  • Heinink profile picture
    Heinink

    In my opinion a great idea, but maby a bit complicated so a video would be great=)

    Written May 25, 2015
  • ChichigeBobo profile picture
    ChichigeBobo

    Thanks for having interest. I uploaded a tutorial video.

    Written May 30, 2015