A Medieval-ish table. There are displacement modifiers to rough it up a bit, but they can be turned off for a cleaner look. The wood material is entirely procedural and quite basic; I heartily reccomend substituting a material with a texture map.
UVs are unwrapped, but rather disorganized. In any case it was designed to take a tiling texture, which it does.
I like it fine as it stands. Well done.