Impossible Bow Tie

  • July 22, 2014
  • 286 Downloads
  • 8 Likes
  • Blender 2.7x
  • Render: Blender Internal
  • Creator: Mr_Lamppost
  • License: CC-0
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Description:

Inspired by this blend from Maxpath: The Impossible Triangle I didn't download the blend so can't be sure but I think I used a slightly different method to achieve the effect

I've created a thread for this on Blender Artists

Comments:

  • Maxpath profile picture
    Maxpath

    Aweeeessoome, i really like it, the colors really look realistic too. I took a quick look at the file, i do believe we used the same technique, fine tuning the camera angle to achieve the illusion, i don't know if you did anything more than that though c:

    Written July 23, 2014
  • Mr_Lamppost profile picture
    Mr_Lamppost

    Yes the orthographic camera and careful alignment parts are the same, I was thinking more of the way the join is hidden. I've just looked at your blend and where you have modified the shape so that no parts overlap I have kept everything as blocks but used a trick material where backfacing faces are transparent, then just flipped the normal on any faces I needed to see through.

    Before deciding on the final look for the scene I experimented with a lot of materials so wanted to keep the uniform blocks. I deliberately avoided wireframes so as not to copy your version, The addition of the indentations to define the cubes was a late addition. The most trycky part was positioning the lights and objects so that the shadows didn't give the game away by showing the joins.

    There must be loads of other things that can be done with the basic idea.

    Edited July 23, 2014
  • ericblender7 profile picture
    ericblender7

    this is great

    Written July 24, 2014
  • FayZee profile picture
    FayZee

    This is so very clever. Thank you for explaining it.

    The way you have done the joins closely resembles the original concept of the Penrose Triangle. So thank you for the explanation of how you achieved it. The lighting is superb, too.

    Written July 24, 2014