Fibre Optic Material

  • April 17, 2014
  • 799 Downloads
  • 7 Likes
  • Blender 2.7x
  • Render: Cycles
  • Creator: Moony
  • License: CC-BY
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Description:

This is a cycles material that can be used for fibre optics.

The material actualy consists of 2 materaisl - one for the fibre body and one for the ends. You will need to assign the body material to the whole object - but add the end material only to the end faces.

Comments:

  • elvetos profile picture
    elvetos

    Thank you! Here you can see that your fibre body material (002) qualifies very well for demonstrating a mesh: http://www.bilder-upload.eu/show.php?file=df9189-1397890381.png

    Written April 19, 2014
  • FayZee profile picture
    FayZee

    @elvetos: How did you model that mesh? I would be interested to know.

    Written April 19, 2014
  • FayZee profile picture
    FayZee

    @Moony: Another good material in your series.

    Written April 19, 2014
  • elvetos profile picture
    elvetos

    Answer to the question of FayZee:

    The modelling was made with TopMod. You find the download here: http://www.viz.tamu.edu/faculty/ergun/research/topology/download.html

    I tried to repeat my way to doi it, but I can't remember. Therefore I made an analogeous one to show the principle. I started with a cube. Then I did the following remeshings: 1. 4-conv. - linear vertex insertion 2. 3-conv. - stellate 3. 4-conv. - doo sabin 4. 4-conv. - doo sabin Afterwards I removed the 4 edges between the two first orthogonal faces that build the "edge" of the cube and joined twice two of them with - the most important feature of the program - i.e. (the add handle) of the "shape interpolation mode". I did this with the values segments 13 and weight1 5.000 (and the other values unchanged.) This was followed by a further remeshing with doo sabin.

    Here you find a snipped picture of this: http://www.bilder-upload.eu/show.php?file=e47d28-1398016627.jpg

    Then in Blender there was perhaps an additional subsurf, and of course I used the new wireframe modifier.

    Please ask if there are additional questions.

    Written April 20, 2014
  • FayZee profile picture
    FayZee

    @elvetos: Thank you for the explanation. These terms are unfamiliar to me:

    1. 4-conv. - linear vertex insertion.
    2. 3-conv. - stellate.
    3. 4-conv. - doo sabin.
    4. 4-conv. - doo sabin.

    Using the [ReadMe] page (http://www.viz.tamu.edu/faculty/ergun/research/topology/readme.html) I worked out stellate and doo sabin.

    To stellate = to arrange like rays or radii; radiating from a common centre. Doo Sabin = a subdivision scheme. I s conv. short for convolution?

    Do you make much use of TopMod and what do you use it for most?

    Written April 21, 2014
  • elvetos profile picture
    elvetos

    FayZee, I have only tried to explain the way. All the terms that you mention I am not well acquainted with - as you. I only read these terms as you did also. All the terms in the enumeration are possibilities offered in the remeshing window.

    I used TopMod for my Starball [http://www.blendswap.com/blends/view/73131] and Dode [http://www.blendswap.com/blends/view/73414]. I became aware of TopMod when trying to make the Starball.

    To Say the the truth: I am still fascinated of this program. For instance it is very simple to create special ornamental surfaces apart from the shape of a mesh by taking a cube and playing with the remeshing possibilities...

    Written April 22, 2014