Rhino Staff Pick

  • December 14, 2013
  • 1,292 Downloads
  • 32 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: blendergoodies
  • License: CC-0
You must be logged in to download.

Description:

Bumpy the Rhino.

Typology is good (Rig-able) Textures made in photoshop (Included)

Using the 3tri SSS System for realistic results

Hope you like it :)

Comments:

  • bimm3d profile picture
    bimm3d

    look fantastic !! great work!! thank you

    Written December 15, 2013
  • PeeDee76 profile picture
    PeeDee76

    Id bet my 2 front teeth this will be a staff pick, unless the boys have an irrational fear of rhinoceroses! Render looks great, nice work. Is it part of a larger project?

    Edited December 15, 2013
  • BlenderBoy55 profile picture
    BlenderBoy55

    Nice job! but what's "3tri SSS System"?

    Written December 15, 2013
  • toepinch profile picture
    toepinch

    Really cool. Thanks a lot!

    Written December 15, 2013
  • BMF profile picture
    BMF

    Nice modeling and you are obviously an experienced Photoshop user.

    I have two minor comments.

    First, the model would benefit from retopology to reduce the poly count. I don't think you would lose any detail and since you allow everyone to use it freely, a lower poly count would be much easier for others to work with or use in other scenes or games.

    Second, the textures are technically very good, but they are a bit too clean. Some dirt, grime, and evidence of having been used would help to sell the realism of the scene.

    Just my opinion. Again, very nice work. I hope to see more of your models in the future.

    Written December 15, 2013
  • comeinandburn profile picture
    comeinandburn

    What an outstanding share! Great work and many thanks:)

    Written January 08, 2014
  • Stellarator profile picture
    Stellarator

    Thanks for sharing this! This is an amazing bit of work.

    I'm digging around in the blend file, and for the life of me I can't figure out how you are doing the chainmail. I see the torus mesh that defines the ring, and the mesh that defines where the chainmail goes, but I can't find any particle effect or anything similar that is actually taking the ring and repeating it. I would absolutely love if someone could point me in the right direction...

    Written January 18, 2017