caballo rig

  • April 28, 2013
  • 2,160 Downloads
  • 23 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: jumpu
  • License: CC-0
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Description:

Caballo con esqueleto (sin animaciones), si alguien que tenga conocimientos lo anima seria estupendo.

Comments:

  • FayZee profile picture
    FayZee

    Translation: Horse skeleton (without animations), if anyone with knowledge improves him that would be great.

    Written April 29, 2013
  • poifox profile picture
    poifox

    <del>please put the translation IN the model description</del>

    Written May 03, 2013
  • poifox profile picture
    poifox

    I'm sorry, I just noticed you're not the author.

    Written May 03, 2013
  • jumpu profile picture
    jumpu

    me gustaria saber por que dices que no soy el autor, lo que no es mio es la textura.

    Written May 04, 2013
  • poifox profile picture
    poifox

    Jumpu el comentario se lo dejé a @FayZee, y si la textura no es suya de dónde la sacó?

    Written May 04, 2013
  • MGteunu profile picture
    MGteunu

    wonder what that means, can you translate, again?

    Written December 15, 2014
  • FayZee profile picture
    FayZee

    I love horses. This model looks wonderful and the colouring is glorious. The way the light plays on the coat is pleasing. Thank you for sharing.

    Written April 29, 2013
  • Duion profile picture
    Duion

    The model looks good, but somehow the textures do not load, had to convert them first also they are really small, the texture is just 512x256, such a model may profit from a high resolution texture and it has no knee bone, that makes animation a little complicated.

    Written April 29, 2013
  • trifold profile picture
    trifold

    Kewl model of a horse. I was going to make one for a project that I am working on but you've already done it. Thanks. I just have to set up a rig for it

    Written April 29, 2013
  • CerFriBar profile picture
    CerFriBar

    @Duion Some Bones are on the Armature Layer 2+3 (Not the Default Layers; You have to select the Armature and take a look at the Object Data Tab of it.). @jumpu The Model looks okay. It's alright that you mirrored the texture to the other side but i dont know why you changed the Model to Triangle Faces only. I mean it's more then obvious that the subsurf does not improve the shape alot, when everything is in triangles.

    Written May 01, 2013
  • BlendEyes profile picture
    BlendEyes

    Fantastic!

    Written July 06, 2013
  • Sapo777 profile picture
    Sapo777

    gracias ta genial

    Written August 01, 2013
  • j0n4th4n101 profile picture
    j0n4th4n101

    Y NO COJE LA TEXUTA

    Written September 17, 2013
  • Bloomer profile picture
    Bloomer

    Great horse thank u

    Edited November 10, 2014
  • ErfinGames profile picture
    ErfinGames

    Thank you

    Written December 05, 2014
  • wout profile picture
    wout

    please Thank You

    Written June 01, 2016