Generic Male Basemesh (rigged)

  • March 09, 2013
  • 12,458 Downloads
  • 53 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: lsmft
  • License: CC-0
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Description:

A fix of this mesh: http://www.blendswap.com/blends/view/3905

Fixed some stray verts, bad faces, and other mesh issues. Did not fix any of the topology. Also rigged using rigify with default automatic weights.

Nothing stellar, and the topology is a little bit strange, but is a great general purpose basemesh and works well for sculpting.

7406 poly.

The original mesh is probably the best basemesh on the site even with all of its flaws, so I wanted to upload my fixed version which has given me a ton of milage as general purpose cc0.

Comments:

  • moogar9 profile picture
    moogar9

    Ismft thank you so much for helping me in my animation! I'm fairly new to Blender and I've been unable to animate because I can't make a good human model. Thanks to you I've been able to progress forward a lot!

    Edited March 13, 2013
  • GirlRacer64 profile picture
    GirlRacer64

    I have downloaded his excellent model :) but i am not sure how to pose it, pose mode seems locked but it is poseable right?

    (newbie to blender animation)

    Written March 28, 2013
  • Bizla profile picture
    Bizla

    Hi GirlRacer64-

    To Unlock the pose Go to your properties Box and click the little icon of the human (while in rig mode) and the first option under the 'skeleton' tab should be "pose position" & "rest position" select pose position and you are ready to go.

    If you press 'A' to select all rig parts followed by "ALT R" it will reset to the default T-pose making is easier to pose.

    Also to the author of this model, great job on a solid base mesh, This will take about an hour off my job, thanks alot :)

    Edited March 29, 2013
  • RouRou profile picture
    RouRou

    Thanks for your reply. Helped me figure it out :)

    Written May 03, 2015
  • bmcthorpe3 profile picture
    bmcthorpe3

    Thanks this has helped me so much

    Edited May 05, 2013
  • PenguinGeneral profile picture
    PenguinGeneral

    Outstanding mesh! very easily made to look like anyone!!! I have a video I am making with around 15 human characters. You just took my modeling time from months to weeks! Thank you

    Written May 17, 2013
  • sonoide profile picture
    sonoide

    muchas gracias!

    Written May 28, 2013
  • SlimTFandango profile picture
    SlimTFandango

    Thank you so much for this-- I desperately needed a reference and this served PERFECTLY.

    Written May 31, 2013
  • neeuqttoille profile picture
    neeuqttoille

    Thank you very much. Human meshes were not my strong suit at all!

    Written July 05, 2013
  • BlendEyes profile picture
    BlendEyes

    Awesome work! Thank you so much for providing this to the Blend Swap community.

    Written July 06, 2013
  • Sculpin profile picture
    Sculpin

    This is a fantastic rig! but I can't get the IK to work. could somebody help?

    Written July 22, 2013
  • cirwintech profile picture
    cirwintech

    Thank you this will help me allot

    Written September 12, 2013
  • LSDRUID profile picture
    LSDRUID

    Dude! Excellent model (y)

    Written December 19, 2013
  • nhopkin profile picture
    nhopkin

    The head bone does not work. It is titled "head" but when i select it i get ORG-hips. Everything else works great.

    Written March 10, 2014
  • vlames profile picture
    vlames

    the model is rendered over my other models, how do I turn this off?

    Edited July 13, 2014
  • RouRou profile picture
    RouRou

    I think it's because you have X-ray turned. Go to Object properties > Display > Tick X-Ray. Try this.

    Written May 03, 2015
  • RouRou profile picture
    RouRou

    I love you. Thanks a bunch!

    Written May 03, 2015
  • johnnybgood profile picture
    johnnybgood

    thank you . its fery helpful ........

    Written July 18, 2015
  • oscarluis48 profile picture
    oscarluis48

    Thank you for sharing. Looks really good.

    Written February 05, 2017
  • Wessex profile picture
    Wessex

    Thank you! How do I animate it properly, because it seems that I can't move the bones so he would sit or move his torso down. It just stays in place and only rotation for the main body works.

    Written October 16, 2018
  • karamuyo profile picture
    karamuyo

    Thank you for sharing. Really useful!

    Written November 15, 2021
  • Jin826 profile picture
    Jin826

    Thanks for the share!

    Written February 07, 2022
  • teemo profile picture
    teemo

    thanks for the rig.

    but when I open this in blender 4.0, it doesn't allow me to select any rig but the root, and when I try to move it, blender gave me this error:

    Python: Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\startup\bl_operators\wm.py", line 2312, in execute if fn(context, space_type, self.name, as_fallback=self.as_fallback): File "C:\Program Files\Blender Foundation\Blender 4.0\4.0\scripts\startup\bl_ui\space_toolsystem_common.py", line 1093, in activate_by_id_or_cycle if sub_item.idname == idname: AttributeError: 'NoneType' object has no attribute 'idname'

    do you know how to fix it?

    Edit: turn out it's 4.0's fault, I switched to 2.9 and it ran fine

    Edited March 17, 2024