Published on January 06, 2013

License: CC-BY

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Blender 2.63

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Latest Change on 2013/01/06, 19:20:13
fixed links

Greeble Workshop v1.0

Ref: Based on Particle City Generation from Andrew Price
http://www.youtube.com/watch?v=XCEN0qQOsIA
and Displacement maps made from floating geomerty saved out as OpenEXR files.

OpenEXR was developed by ILM, so you know it's got to be special... And it is... As a grey scale hold tons more information than your standard jpg or even tif and targa. OpenEXR is also used in HDRI lighting. Raw they are 64mb from a 2k(2048x2048) image. I suggest using the zip losless to get them down to a 6 or 7mb file. NB. Save RGB not RGBA or you will get a big black square when you bake!!

See Oliver Villar's tut
http://www.youtube.com/watch?v=VY9vHdwUo98
using Michalas's from blenderartists.org displacement method.

Instructions included in a text file in the blend, read them and watch the videos. High rez brought to you by Flickr...
http://www.flickr.com/photos/92154081@N05/8376848931/sizes/h/in/photostream/

Cheers


Comments:  

I made a little animation (the camera moves only), but when Blender started rendering the 2nd frame, windows said Blender stopped.

My system: WinXP Render: Blender (Internal) Render Blender 2.65

---Sorry for the bad english, I'm hungarian!---

Ewwwwww..... Not meant to animate, just extract normal maps. Then animate the low poly with normals.