Published on December 30, 2012

License: CC Zero

818 Downloads

Blender 2.65

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This is an old blend, from back when I was learning about constraints. It defiantly needs improvement... for instance, some things are set to World Space rather than local, so you run into trouble when you try to move/rotate the whole rig. On the other hand, it does basically work. I'll tag this as CC0... if you can find a use for it, it's all yours.

-Chris-


Comments:  

Nice work. I tried a suspension rig myself once but it is alot harder than it looks to get it perfect. But this was pretty decent :D Thanks alot.

This is great, I can definitely use something like this in some future projects! Thank you, Chris! Do you know if it is possible to incorporate some sideways angling of the wheels into the rig? So that when the suspension cycles up or down, the wheels stay perpendicular to the axle they are on? I hope I am explaining my question well enough for you to understand.

Hey, yeah it's totally possible. There's a "limit rotation" constraint on the wheel hub piece... I would play with that.

nice, no amature bones :-)

Yes... I hate armature bones :) I do mostly mech/tech stuff though, so I get to avoid them most of the time.