tsunami

guismo

guismo
12 comments
2 points
5 blends

Site Stats
  • November 24, 2012
  • 818 Downloads
  • 44 Likes
  • Blender 2.64
  • Render: Cycles
License CC-BY
  • You must give credit to the author of this blend.

You must log in to be able to download, collect and follow this blend.


This is the file I used to create the wave here

http://www.youtube.com/watch?v=S9LtDzTeb_c&hd=1

This link also contains the links to the videos explaining how to use most of the file.

I am not sure if it is possible to completely replicate what I did with this, but I hope it may contain tips for people trying to do something like it.

Here are the links to the tutorials:

LAYERS AND ORGANIZATION

How the layers are organized and where everything is.

http://www.youtube.com/watch?v=oddsVmyfiS4&hd=1

THE MASK MODIFIER

This part is the simplest, about the mask modifier, why it is important in this file and how to use it.

http://www.youtube.com/watch?v=bjcK-rYROGQ&hd=1

UV PROJECT MODIFIER

This part is about the uv project modifer and uv project order. Why I used it and why object mapping or uv map would not work.

http://www.youtube.com/watch?v=OUkxxqpo3bc&hd=1

VERTEX WEIGHT PROXIMITY

Painting the deformation influences dynamically. Why I use 0.6 as weight and about the vertex groups

http://www.youtube.com/watch?v=8iz7Kemxhq8&hd=1

WAVE RIG

This part is about the rig I created. The motion of the bridge and camera, the use of lattices universally, bend modifier, drivers used to control and the height of the wave influencing the bending.

http://www.youtube.com/watch?v=e7GyqPY_WZQ&hd=1

COLLISION DETECTION

How I created the detection of the collisions. Why dynamic paint would not work, nor would animated textures. How I used remesh modifier and textures to create the detection. Why blender particles sux.

http://www.youtube.com/watch?v=EgjW0MOalg4&hd=1

DUPLICATING THE WAVE

How to pass the changes from the main wave to its copies. An intro to suffering and despair.

http://www.youtube.com/watch?v=meWJ5MVbLv0&hd=1

PARTICLE RENDERING

The alpha from the wave and bridge, holdout shader, how to save the files and use a big number of particles. Why not to use disk cache. Use of seeds for multiple renders.

http://www.youtube.com/watch?v=wctGUHnZ4ic&hd=1

THE WAVE SHADER

Here I show the use of ray length with gradient, emission shader to understand the textures and uv project.

http://www.youtube.com/watch?v=0HzD-akUFVI&hd=1

Loading...