Published on November 24, 2012
License: CC-BY
502 Downloads
Blender 2.64
27 Likes
17 Megabytes

This is the file I used to create the wave here http://www.youtube.com/watch?v=S9LtDzTeb_c&hd=1 This link also contains the links to the videos explaining how to use most of the file. I am not sure if it is possible to completely replicate what I did with this, but I hope it may contain tips for people trying to do something like it.
Here are the links to the tutorials:
LAYERS AND ORGANIZATION How the layers are organized and where everything is. http://www.youtube.com/watch?v=oddsVmyfiS4&hd=1
THE MASK MODIFIER This part is the simplest, about the mask modifier, why it is important in this file and how to use it. http://www.youtube.com/watch?v=bjcK-rYROGQ&hd=1
UV PROJECT MODIFIER This part is about the uv project modifer and uv project order. Why I used it and why object mapping or uv map would not work. http://www.youtube.com/watch?v=OUkxxqpo3bc&hd=1
VERTEX WEIGHT PROXIMITY Painting the deformation influences dynamically. Why I use 0.6 as weight and about the vertex groups http://www.youtube.com/watch?v=8iz7Kemxhq8&hd=1
WAVE RIG This part is about the rig I created. The motion of the bridge and camera, the use of lattices universally, bend modifier, drivers used to control and the height of the wave influencing the bending. http://www.youtube.com/watch?v=e7GyqPY_WZQ&hd=1
COLLISION DETECTION How I created the detection of the collisions. Why dynamic paint would not work, nor would animated textures. How I used remesh modifier and textures to create the detection. Why blender particles sux. http://www.youtube.com/watch?v=EgjW0MOalg4&hd=1
DUPLICATING THE WAVE How to pass the changes from the main wave to its copies. An intro to suffering and despair. http://www.youtube.com/watch?v=meWJ5MVbLv0&hd=1
PARTICLE RENDERING The alpha from the wave and bridge, holdout shader, how to save the files and use a big number of particles. Why not to use disk cache. Use of seeds for multiple renders. http://www.youtube.com/watch?v=wctGUHnZ4ic&hd=1
THE WAVE SHADER Here I show the use of ray length with gradient, emission shader to understand the textures and uv project. http://www.youtube.com/watch?v=0HzD-akUFVI&hd=1
Robynsveil
Wow, what a complex piece.. wish it came with a tutorial!
guismo
It did. It is in the youtube description http://www.youtube.com/watch?feature=player_embedded&v=S9LtDzTeb_c
I will see if I can add the links in the description here
guismo
There. All videos are here now. Not sure if the page is even readable anymore...
Zuendholz
incredible. So much modifiers...
yanabud
Bizarre... All the videos are marked "private".