Heckler & Koch UMP-45 Staff Pick

  • April 27, 2011
  • 1,021 Downloads
  • 3 Likes
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: darkmil
  • License: CC-BY-SA
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Description:

Here is a new SMG that I've made in blender, I'm glad to share it with you. I especially want to thank the person that asked for this weapon (He'll recognize him or herself).

So it's a weapon that fires .45 ACP bullet, mostly used by law enforcement troops in manifold countries.

This mod is untextured and the most detailed that I can do with the reference images that I've found.

Enjoy, comment and ask for more weapon

Milan

Comments:

  • gavlig profile picture
    gavlig

    Very cool model, thanks for sharing it!

    Written April 27, 2011
  • darkmil profile picture
    darkmil

    thank you !

    Written April 27, 2011
  • scottar profile picture
    scottar

    holy sht this is fricken awesome. 8)

    Written April 27, 2011
  • hjmediastudios profile picture
    hjmediastudios

    Nice! Perhaps I'll bake some normal maps off of it to use in a game or something! :)

    Written April 27, 2011
  • ColbyHep55 profile picture
    ColbyHep55

    Haha new it would be better then mine. What search engine do you use to find your reference images i can never find good ones.

    Written April 27, 2011
  • darkmil profile picture
    darkmil

    The best one : Google of course do not hesitate to ask for new weapons.

    Written April 28, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    good model but 2 things: 1: you forgot the cartridge thrower thing 2: you rely on the subsurf too much. namely on the clip and the holes on the side. you should use actual circles instead of squares with a subsurf because it makes weird stretching artefact's in the texturing and reflections

    see image(texturing still a WIP)

    <a href="http://i55.tinypic.com/2rz2l93.png" rel="nofollow">http://i55.tinypic.com/2rz2l93.png</a>

    Written April 30, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    Sorry for the double post

    here is a better picture illustrating the stretching <a href="http://i51.tinypic.com/1h2io1.png" rel="nofollow">http://i51.tinypic.com/1h2io1.png</a>

    Written April 30, 2011
  • poifox profile picture
    poifox

    I corrected your comment and gave it a propper link to the image.

    The comment form has formatting buttons to help you with links you know...

    Written April 30, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    Sorry, I missed that feature...

    <a href="http://i55.tinypic.com/14dk66f.png" rel="nofollow">Here is yet another picture illustrating how I would fix it</a>

    Written April 30, 2011
  • darkmil profile picture
    darkmil

    The pont is that I am too lazy to texture so I continue to rely on subsurf, but if you think I should model a little more accurate those detail.

    PS : I think it would be extremely kind If you can post your textured version or at least send it to me so I can study It

    Milan

    Written April 30, 2011
  • darkmil profile picture
    darkmil

    Sorry for the double post but I have to congratulate you for the amazing texturing you've done.

    Written April 30, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    Sure I will upload it soon.

    The texturing is far from amazing all I did was make a simple, repeatable metal texture in gimp, then used smart uv project to unwrap all the objects. very simple once you know how to do it.

    Written April 30, 2011
  • darkmil profile picture
    darkmil

    I will be glad if you can explain me how do you make your metal texture with gimp

    Written April 30, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    Ok so in gimp I went to filter&gt;render&gt;clouds&gt;fog 6 times varying the turbulence(all around 8-10 (no lower)) and colour(blacks and oranges) I made a new layer from visible, and blurred that layer with the blur tool. I then set the blend type to hard light and placed a picture of old sheet metal under it. Then I made a new layer from visible and applied the sharpen filter (filter&gt; enhance &gt;sharpen). Finally to make it seamless I went to filter&gt;map&gt;makeseamless

    hope that makes sense

    p.s I up loaded the model with textures waiting on the mods

    Written April 30, 2011
  • darkmil profile picture
    darkmil

    Thanks a lot for your mini-tutorial

    By the way the ridge on the magazine is meant to be in plexiglas (I don't know if it is the word in english)

    milan

    Written May 01, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    I see what you mean. I would fix that but it may be too late. (I have already uploaded it just waiting for mods to post)

    Written May 01, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    I <a href="http://i52.tinypic.com/2wez2id.png" rel="nofollow">finished the texturing</a> properly take a look. what do you think? I would upload but blendswap is currently facing technical difficulties

    Edited May 03, 2011
  • poifox profile picture
    poifox

    Mr. Chippy, that is a great texturing job! Now you have to share it! :D just don't forget to credit Milan and licensing it BY-SA, as the original model :P

    Edited May 03, 2011
  • Mr.Chippy profile picture
    Mr.Chippy

    Alright, I will; once uploading is back up. I uploaded an incomplete version that was never posted (probably to technical error), so if you see one from me that does not have that picture I posted don't put it up, it is the wrong one.

    Edited May 03, 2011
  • scottar profile picture
    scottar

    i love it

    Written May 07, 2011
  • angbandguy1 profile picture
    angbandguy1

    woohooo!!! epic man keep it up!

    Written April 04, 2012
  • darkmil profile picture
    darkmil

    Thanks a lot it really make me happy to see that my work is enjoyed. Thanks again. Milan

    Written May 26, 2012