Another splash study. I tried creating it with simulation initially. It went very bad. So, the drops are from the old simulation and the splash was sculpted.
Rendered in cycles. There a faint .hdr in it, kitchen.hdr, widely used free image. You can easily find it googling for it.
This is the image I tried broadly referencing http://www.mummymug.com/wp-content/uploads/091009-coffee-splashing-from-white-coffee-cup2.jpg
Very specific work, but who knows? Might be useful for rendering studies.
Requires a version of cycles with ray length in it. (2.64+)
Thanks, I am specially fond of using the gradient in the ray length. So long using the the color mix, when it was so limited! I will start using this in everything when I use ray length.
It uses the ray length, that some people are using to fake SSS, but this is far from it. In this approach, I am using its most basic function. Light absorption, just with some coloring gradient
Thanks for sharing this, now I learned how to make coffee look as good as it tastes in real.
what is the problem when i download it in FDM ..........it shows downloading a file name as login......... please help me how to download this..........
Thank you so much for this. I was on deadline to produce an ad with a cup of splashing soda and wasn't happy with my own fluid simulation. I just stuck your splash in my soda cup with a couple of ice cubes and it looked great!
It's great for a coffee splash. Hope that I learn many things to add effects geometry dash subzero. It becomes more cute and nature.
Good article. Very informative, well balanced, unbiased. x trench run
For a coffee splash, it works great. Wishing me a wealth of knowledge to add to the impact Retro Bowl College
From cooperative missions to Infinite Craft competitive battles, gaming offers opportunities for collaboration and camaraderie
awesome node set up for coffee material