Published on July 27, 2012

License: CC-BY

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Blender 2.63

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This is my first submission, I tryed to create a model for a real time render engine like Unity3D wich conserve a 2D cartoon look. Some preliminary works can be found in my deviant art page (http://shadosk.deviantart.com/).

The model is fully rigged and skinned and use the rigify rig with additional deform bones.


Comments:  

WOW, great model. Thank you so much for sharing. Couple things, that I noticed but could be mistakes on my part. 1. There doesn't seem to be any rigging for the legs or arms. 2. There are some weight painting issues around the hair and neck region.

Just two quick things I noticed, again great model, thanks for sharing it.

I definitely agree with Matthew, this is such an amazing character model, but the rigging could use a bit more work, keep up the great work!

Thanks you, the rig was created with the rigify addon, extra bones were added to control tail, hair and face. Control for legs and arms can be found in the other layers of the armature.

Really impressive. Good work. :D

Looks like a character from Wakfu!! Awesomely made, Well done!

the leg and arm rig doesn't work i tried to use the ones on the other layer but it didnt work im not at all good at riging so if you could help i would love it

felicidades quedo muy bonita. aunque tiene muchas lineas

Actually, the rigging works fine to me, not sure why you hid the Bone control for Leg and Arm rig though.

Ahem....this is incredible but...isn't it problematic with Akama game? this is looking just like a character ripped of from the game : /

After taking a look at their deviantart I highly doubt that it is. Seems like a bit too much work for a rip or whatever it's called.

Sure, but they can screw her work for design copyright, this happened.

Dumb question... how do you unhide the controls for the feet, legs, arms and hands? I'm looking all through the Outliner and I'm not seeing anything like that hidden. I see the rig on the last layer that shows everything visible but nothing drives the model.

Great model! You can see it correctly rendered on Sketchfab: http://skfb.ly/k3h2f1d0b

Thank you for the link, I didn't know this site. I have also created a quick real time model viewer with unity3d here: https://dl.dropbox.com/u/94872744/Cartoon/WebPlayer.html It requires the unity3d plugin.

waooo !! pero que linda.. la hicieron muy bien.. gracias

Deberķamos hacer un juego con ella :D

Nice model but the rig is a bit confusing. Well at least the sliders in the UI are.

nice hopefully looks like the tales style ill try modelling one similar to this style

Very nice model!! may you release the unity project? how do you achieve that cartoon shading in unity?

When i opened this file with a compilation of Blender downloaded from graphicall.org in this Revision r50042, i get all textures in black except the hair and nothing what i tried fixed it.

Can i have some help here? I drag & dropped the .Blend on Unity but the textures is mission, but when i open the .blend in blender and render the image works excelent.

how can i get the textures in unity?

Thans!

best model I have seen on blend swap in a long time.

Amazing one of the best models i have seen, love the cell shading style models~

Here is a gif I made from this model. http://gifninja.com/animated-gifs/298413/gang-dance

It's going to be a full music video!

Here is a beginning of the music video!

http://www.youtube.com/watch?v=UOM_coNHNBs

can i use your model for my game?

Awesome. But I looked at the rigging and it is rather... 'hairy'. I am not expert in rigging, but I'd be curious to know why some bones are around. I wouldn't have expected some of them. Not sure what are their specific roles... I can see that some are used to help for skinning setup (when for example you're splitting in children a bone for the arm...); some others to help in manipulating. I guess that when would come the time to export this for a game engine (for example), things could get tricky or expensive for the engine, no ? (unless you 'filter' the skeleton)

Thanks, indeed the rigging is not really optimal ^^. I use the rigify plugin for blender which generates an advanced humanoid rig with usefull features such as IK/FK switch for animation. When exporting the model to unity3D in fbx format, I use an option to export only deformation bones. It remove most of the manipulating bones. I have some extra exported bones (those whose names begin with Look*) which are used for a look-at-camera script in Unity.

Awesome. I just don't know how to texture it. I know, I'm a noob =P. But if anyone would help me, I'd gratefully apreciate it, thanks =)

THIS IS AWESOME . HOW DO YOU MODEL THIS THING ?

Thank you Shados, this is very cool!

Amazing.... This is fantastic artwork.

gasp Oh my gosh!!! She's a neko!!!!! Thank you thank you!!!!