Published on July 27, 2012
License: CC-BY
4316 Downloads
Blender 2.63
151 Likes
6 Megabytes

This is my first submission, I tryed to create a model for a real time render engine like Unity3D wich conserve a 2D cartoon look. Some preliminary works can be found in my deviant art page (http://shadosk.deviantart.com/).
The model is fully rigged and skinned and use the rigify rig with additional deform bones.
mofx
WOW, great model. Thank you so much for sharing. Couple things, that I noticed but could be mistakes on my part. 1. There doesn't seem to be any rigging for the legs or arms. 2. There are some weight painting issues around the hair and neck region.
Just two quick things I noticed, again great model, thanks for sharing it.
dzerbs
I definitely agree with Matthew, this is such an amazing character model, but the rigging could use a bit more work, keep up the great work!
Shados
Thanks you, the rig was created with the rigify addon, extra bones were added to control tail, hair and face. Control for legs and arms can be found in the other layers of the armature.
Apeiron
Awesome! O.O
alecfara
well done man
VulguM
Really impressive. Good work. :D
blender noob pd
tnx for sharing, looks good
joeyq1
Looks like a character from Wakfu!! Awesomely made, Well done!
killerm115
the leg and arm rig doesn't work i tried to use the ones on the other layer but it didnt work im not at all good at riging so if you could help i would love it
recc45
felicidades quedo muy bonita. aunque tiene muchas lineas
dgreater1
Actually, the rigging works fine to me, not sure why you hid the Bone control for Leg and Arm rig though.
muritaka
Ahem....this is incredible but...isn't it problematic with Akama game? this is looking just like a character ripped of from the game : /
Hellhound
After taking a look at their deviantart I highly doubt that it is. Seems like a bit too much work for a rip or whatever it's called.
Hellhound
Awesome model.
muritaka
Sure, but they can screw her work for design copyright, this happened.
Szani
Awesome!
aad345
WOW! This is sooo good!
tommywright
Dumb question... how do you unhide the controls for the feet, legs, arms and hands? I'm looking all through the Outliner and I'm not seeing anything like that hidden. I see the rig on the last layer that shows everything visible but nothing drives the model.
vicentecarro
Impressive ;)
Julian Ray
Looks Great !
Sketchfab
Great model! You can see it correctly rendered on Sketchfab: http://skfb.ly/k3h2f1d0b
Shados
Thank you for the link, I didn't know this site. I have also created a quick real time model viewer with unity3d here: https://dl.dropbox.com/u/94872744/Cartoon/WebPlayer.html It requires the unity3d plugin.
jonathanaqp
waooo !! pero que linda.. la hicieron muy bien.. gracias
A51
Reminds me of Wakfu
hbiblia
Deberķamos hacer un juego con ella :D
cyrenfe
wow!!!!! amazing
BLavins
Nice model but the rig is a bit confusing. Well at least the sliders in the UI are.
ogfirst
Nice!
TargeTOrane
nice hopefully looks like the tales style ill try modelling one similar to this style
vladimirmejia
Very nice model!! may you release the unity project? how do you achieve that cartoon shading in unity?
When i opened this file with a compilation of Blender downloaded from graphicall.org in this Revision r50042, i get all textures in black except the hair and nothing what i tried fixed it.
lokans
Can i have some help here? I drag & dropped the .Blend on Unity but the textures is mission, but when i open the .blend in blender and render the image works excelent.
how can i get the textures in unity?
Thans!
quaz holt
best model I have seen on blend swap in a long time.
touchi
Amazing one of the best models i have seen, love the cell shading style models~
peepsed
Here is a gif I made from this model. http://gifninja.com/animated-gifs/298413/gang-dance
It's going to be a full music video!
peepsed
Here is a beginning of the music video!
http://www.youtube.com/watch?v=UOM_coNHNBs
chrisbreen1995
Nice..
sa141
can i use your model for my game?
mcmasl1984
i am speechless -> awaysome work!
rachnroll
Awesome. But I looked at the rigging and it is rather... 'hairy'. I am not expert in rigging, but I'd be curious to know why some bones are around. I wouldn't have expected some of them. Not sure what are their specific roles... I can see that some are used to help for skinning setup (when for example you're splitting in children a bone for the arm...); some others to help in manipulating. I guess that when would come the time to export this for a game engine (for example), things could get tricky or expensive for the engine, no ? (unless you 'filter' the skeleton)
Shados
Thanks, indeed the rigging is not really optimal ^^. I use the rigify plugin for blender which generates an advanced humanoid rig with usefull features such as IK/FK switch for animation. When exporting the model to unity3D in fbx format, I use an option to export only deformation bones. It remove most of the manipulating bones. I have some extra exported bones (those whose names begin with Look*) which are used for a look-at-camera script in Unity.
Dinomonkey12
Awesome. I just don't know how to texture it. I know, I'm a noob =P. But if anyone would help me, I'd gratefully apreciate it, thanks =)
UngCaeDuh
THIS IS AWESOME . HOW DO YOU MODEL THIS THING ?
greentree23
Thank you Shados, this is very cool!
linil
Amazing.... This is fantastic artwork.
Likeblue
gasp Oh my gosh!!! She's a neko!!!!! Thank you thank you!!!!
somnath
I like........