Five stages of a quite detailed and (blender brand) textured, labeled beer bottle: empty; filled; filled and closed with a cap; filled; capped and labeled; laying empty with a creased label on it and a cap thrown next to it. I uploaded it this way, because it's still easy to pick out the one you need. The scene contains 78386 verts (note that it includes the environmental objects too). I left the simpledeform and other modifiers on the labels which can cause smaller malfunction by moving due to the modifiers are based on an Empty object. If you don't manage or don't need to keep the whole structure, I recommend to apply the modifiers. You can see the tiny bumps on the outside bottom of the bottle, that was a kind of success for me to create it the way I imagined. This is my first Cycles render anyway, I was also happy to succeed with the materials, for which I had to look up some tutorials. Textures are packed in the .blend file, SVG source of the textures are enclosed to the ZIP. I payed attention to translate the object names to English, I hope you can see it through.