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I have updated Bassam Kurdali's Mancandy to work in Blender 2.5
all credits should go to him
there is a video demo here:
more rigged characters are here:
Great conversion to 2.5 It's a complicated rig, but once understood is very powerful for animation. The only part of this rig which doesn't seem functional (and perhaps it's a Blender 2.5 issue) is the shape keys driven by the bones (ie the legs) are not actually being driven. A problem I've been working hard to resolve myself. Any ideas?
Yeah I haven't figured out a good solution to that yet. 2.5 works differently - I don't think it's a "bug", just a new way of doing things.
I let you know if I find a decent solution.
PS - thanks for the shoes ;)
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