Chesterfield sofa

  • April 23, 2012
  • 1,808 Downloads
  • 11 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: drBouvierLeduc
  • License: CC-BY
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Description:

A Chesterfield sofa with a basic white leather material, ready to render with cycles (you will need blender 2.62.4+ to open the file). Modeled from a very low-res reference image, so it's probably not all-the-more accurate.

Comments:

  • JoshFaulkner profile picture
    JoshFaulkner

    The name of the style is a Chesterfield sofa.

    Written April 23, 2012
  • drBouvierLeduc profile picture
    drBouvierLeduc

    Thanks ! Description updated

    Written April 23, 2012
  • masteryod profile picture
    masteryod

    Very nice model! How did you made those "button holes"? I'm kinda rookie, can I ask for earlier state .blend files to peek how it's made? Or tutorial you can recommend? How did you curve those shapes so nice?

    Regards.

    Written April 26, 2012
  • drBouvierLeduc profile picture
    drBouvierLeduc

    Here's a picture explaining roughly how to proceed : http://www.pasteall.org/pic/31144 You start with a single "button hole", then apply array and curve modifiers. It's quite simple, though the curve modifier behave strangely sometimes... And here's an early blend of the project if you want to take a look : http://www.pasteall.org/blend/13664

    Written May 02, 2012
  • masteryod profile picture
    masteryod

    Thank you drBouvierLeduc for tips! Very helpful :)

    Written May 03, 2012
  • masteryod profile picture
    masteryod

    Hmmm indeed is quite easy to make array and curve it but what did you do on corners so your button holes are evenly distributed on both sides and not stretched?

    Written May 03, 2012
  • drBouvierLeduc profile picture
    drBouvierLeduc

    Oh yes, that was quite troublesome. On the blend file linked, if you look from top view, the curve is located on the inner part of the mesh. You have to move it so that it is in the middle. Well, it's a bit difficult to phrase it (english is not my native langage !), an image would much simpler to explain. So, to sum up, move the curve slowly in the upper-left direction : that horrible outer corner strech should disappear, but if you go too far then the inner corner will be streched as well. So you have to find a balance I guess, and probably expand the radius of the corner.

    Written May 03, 2012
  • pgsibilo profile picture
    pgsibilo

    awesooooooome

    Written January 31, 2018