The poly count is about 4000 quads, and 8000 triangles.
Contain one default color texture 1024 x 1024 for the body, and one default color texture 1024 x 1024 for the hair. No material.
Improve body anatomy and add texture based on the feedback (thanks for all comments)
I do not know why the internal render will produce strange normal result. The preview is just a screen capture of the 3D screen, it is not the final render result.
All textures and models are by me and are governed by same CC-BY license. It is from one of my 2D concept artworks.