Published on October 24, 2011

License: CC-BY

381 Downloads

Blender 2.60

4 Likes

1 Megabytes

You must log in to download this blend

Preview 1.
Switch preview

Hey guys This is version 0.1 of my hand rig. The goal is to have an easier to use hand rig for picking up objects Why? cause I suck at animating, and can never get those fingers to work right

This is experimental only, Feel free to use, edit and re-post I do appreciate being credited for my work, but this is not required

Bones: most of the bones function as normal, however there is a few extra bones. All the bones you move are on layer 1, all extra bones on layer 2 palm.04.L -> moves a lot of bones, works to 'cup' the hand roll..L -> these bones control the finger curl curl.fix..L -> these bones help to clasp the fingers a little tighter ik.*.L -> these bones give finer control over the fingers, effectively 'pointing' the fingers shrinkwrap.L -> controls how much the fingers are attracted to the object specified in the constraints of the ik bones

In the future I will add features for using physics rather than shrinkwrap Also want to add a panel to control it, as well as a script to build it into the current rigify generator.

Let me know if you have any suggestions on my facebook page facebook.com/cgtutorials/ or my website www.metalix.co.nz

Enjoy the rig :D


Comments:  

Have you ever considered using custom shapes for the palm, individual fingers, and constraints?

Hi, yes there is a bone shape for the hand, all other bone shapes will be added when the rig is complete Thanks :D

Interesting idea - shrinkwrap to pick up objects - will have to check this out. Thanks.

good job man XD but why am I marked as a visitor to this site when im registered??

@Jonathan Kim, because you are not logged in when leaving the comment.