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Blends / Advanced Hand Rig V0.1
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October 24, 2011
Blender 2.60 and up
License: CC-BY
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Hey guys This is version 0.1 of my hand rig. The goal is to have an easier to use hand rig for picking up objects Why? cause I suck at animating, and can never get those fingers to work right

This is experimental only, Feel free to use, edit and re-post I do appreciate being credited for my work, but this is not required

Bones: most of the bones function as normal, however there is a few extra bones. All the bones you move are on layer 1, all extra bones on layer 2 palm.04.L -> moves a lot of bones, works to 'cup' the hand roll..L -> these bones control the finger curl curl.fix..L -> these bones help to clasp the fingers a little tighter ik.*.L -> these bones give finer control over the fingers, effectively 'pointing' the fingers shrinkwrap.L -> controls how much the fingers are attracted to the object specified in the constraints of the ik bones

In the future I will add features for using physics rather than shrinkwrap Also want to add a panel to control it, as well as a script to build it into the current rigify generator.

Let me know if you have any suggestions on my facebook page facebook.com/cgtutorials/ or my website www.metalix.co.nz

Enjoy the rig :D


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