Published on October 24, 2011
License: CC-BY
381 Downloads
Blender 2.60
4 Likes
1 Megabytes

Hey guys This is version 0.1 of my hand rig. The goal is to have an easier to use hand rig for picking up objects Why? cause I suck at animating, and can never get those fingers to work right
This is experimental only, Feel free to use, edit and re-post I do appreciate being credited for my work, but this is not required
Bones: most of the bones function as normal, however there is a few extra bones. All the bones you move are on layer 1, all extra bones on layer 2 palm.04.L -> moves a lot of bones, works to 'cup' the hand roll..L -> these bones control the finger curl curl.fix..L -> these bones help to clasp the fingers a little tighter ik.*.L -> these bones give finer control over the fingers, effectively 'pointing' the fingers shrinkwrap.L -> controls how much the fingers are attracted to the object specified in the constraints of the ik bones
In the future I will add features for using physics rather than shrinkwrap Also want to add a panel to control it, as well as a script to build it into the current rigify generator.
Let me know if you have any suggestions on my facebook page facebook.com/cgtutorials/ or my website www.metalix.co.nz
Enjoy the rig :D
Have you ever considered using custom shapes for the palm, individual fingers, and constraints?
metalix
Hi, yes there is a bone shape for the hand, all other bone shapes will be added when the rig is complete Thanks :D
Interesting idea - shrinkwrap to pick up objects - will have to check this out. Thanks.
good job man XD but why am I marked as a visitor to this site when im registered??
poifox
@Jonathan Kim, because you are not logged in when leaving the comment.