Published on October 21, 2011
License: CC Zero
491 Downloads
Blender 2.59
15 Likes
23 Megabytes

A pretty detailed model of DS9 for those ST geeks out there. Model on Layer 1, Lights on Layer 2. All details modeled. Warning: This is a large file. Polycount is over 700K. Probably not suitable for gaming.
Could still use some work... would love to see what you guys can do with it. Use freely... don't need credit. Enjoy.
adriana.chiabrera
That's fantastic !!! I love DeepSpaceNine. Thanks !!!!!
I'm going to be a Trekkie nerd and nitpick :D
I'm being nitpicky, but it's actually a very good model. Thanks for sharing.
Wow it is very nice to see full ,five stars go to a scifi model , My favorite episode is far beyond stars .
KuhnIndustries
@ Atlantisbase:
You're right, of course... in addition to what you said, I can think of several dozen ways in which my model deviates from the one on the TV show. A few examples:
Those are just a few... the list could go on forever. There is a reason that I modeled it the way I did, however (in six sections). If you work out the basic geometry of the station, you realize that you only need to build 60 degrees of it and then mirror/rotate to make a complete model. That's actually why I chose DS9 over, say, the Enterprise... I'm lazy:) Sure, I could have joined and re-separated the meshes... and named them... and put different empties out there to hold related parts... and done any number of things to clean up and make it professional. I'm sure I would have done so if I were charging money for it...
But hey... it's free. Feel free to fix anything you see as being wrong and repost it! I'd love to see what you can do with it...
nirmalanimations
wow looks really great, thanks a lot, i just wanted to ask you, i am running blender on a i7 2630QM laptop 4 cores, 8 threads and 8 ram and 1gb graphics card and usually when i have meshes of around 500000 to 800000 my navigation and selection such high poly meshes goes really slow, like to select your dp9 mesh takes like a couple of seconds, i was wondering if this is normal that my computer can't handle high poly count meshes, but the strange things is that when i have such hi ply meshes in blender actually my cpu and gpu meters does not really move much and it seems that my laptop can take more than blender has me believe. do you have this problem to or you know some one whom has also this issue.
bye
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Dannyryu
Perfect, you can make this Spin at a low rate if you higher the frame rate and you can make star ships fly out etc
captaincrunch80
Unusable for gaming. Way to many verts and (millions) faces. Unefficient mesh topology. Bump mapping could have been used for the lots of details, lightmapping for the 30+ lights.
KuhnIndustries
Everything you say is true, but I would point out the following:
1.) It's one of the first models I ever built, so you gotta work with me:) 2.) I didn't build it for gaming, and I even said "unsuitable for gaming" in the description. 3.) There are not "millions" of faces - it's about 700K, and I mentioned that also 4.) There are a lot more than 30 lights... and yes- it could be more efficient. See #1.
Despite the shortcomings of this model, I thought someone might like it. If you don't, that's fine... feel free to upload your own models (I see that you have not shared any blends at this point).
Thanks.
-Chris-