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all in blender
texture: texture paint with gimp, (col, nor, spec) and Hdr in environment light
post pro: gamma correction, gaussian blur
this is a very cool blend. I love those old fashioned prop/turboprop airplanes! :-)
I search for more accurate original reference for the model.
Only the redhead is not part of the real model, but it is inspired by the drawings that were made on planes in WWII.
Very thank you Ionic|
I can try to find some further references for you. I've visited some museums and nostalgic airshows. Most of my pictures are from the WWII Airplanes from Germany (Messerschmitt etc.), but I have also some of the american/british planes (Mustang for example).
Or, you can try to search some at "Birds of Prey" an good PC Flightsimulator, based on the WW2 Planes (If you don't know it already...).
Very nice modelling and texturing.
Some simple rigging would really give this an extra edge.
ionic: Thanks for the great advice
Turquoiserabbit: Ty! it is true, a good rigging would allow me to make a good "feeling of movement" in the plane.
With the gaussian filter in post pro is not really that good. But I did not know the deedline of the contest and I was afraid not to do in time. I also used a lower resolution textures (2000 instead of 4000) I was afraid of creating too large file to update.
Great contest for the next is better not include the texture file in .zip, my 80MB waiting 20 minutes for upload on site.
And attach the texture is to put a limit to what the artist can do, because it must work within the total file size. Without texturing on pack, we can work on better resolution, more fun, the best result.;) Just a suggestion.
I noticed you included an hdri map with the file. It can give it nice lighting, but the file size on those are generally quite large.
Also you used several .tga image files. I did a test and saved one of your .tga files as a .png and it went from 12mb to 2.09mb. And as far as I know, .png is lossless. However, when I compressed the .tga files their total size went from 130mb to 36mb so I guess that is a similar gain in texture size on disk since .png files don't really compress.
However, I don't know if a packed .blend file would compress the same since the .tga aren't on their own anymore. So, in that case, it certainly wouldn't hurt to convert your textures to .png before packing the .blend.
Great work friend!
TURQUOISERABBIT: Yes hdri on environment light, after the modeling i try to zip the file, i see the dimension and I saw that there was still little "space" for a HDR. HDR together with shading and a good reflection give a little more funny to the model.
Very interesting your test about TGA vs PNG
Never send a .ZIP in contest I always use the PNG fo sure alpha channel support, and because of habit. I had actually thought to use formats for better compression.
Thanks for the helpful tip i take it for next time!
LELL: Hi friend ty!
I am an afficionado of WW2 aircraft, so I downloaded this file to check it out.
It needs a lot of work. The bend in the wing is too close to the fuselage. Rockets were fired from the wings, four (later five) per side and about 1/2 to 5/8 the diameter and twice the length of your model. The bombs were hung where the drop tanks (or are they napalm not drop tanks?) are now; not outboard of rockets. Drop tanks too long, blocking flaps. Engine cowl doesn't have a sharp bend like that. Wingtips have odd warping. No oil-coolers at wing roots. Control surface hinges are inside of the wings and horizontal stabilizers.
Top of the wings are too flat, undersides too rounded.
Fuselage aft of cockpit too fat, makes it look too short. Gap between canopy and fuselage when canopy is closed.
Mesh is way too dense. 500k faces is unnecessary, as is 10k per rocket.
These aircraft were never that shiny. Military aircraft are painted flat or matte so sun doesn't glint off of the skin and give away their position.
Quite a few good pictures.
Very good image showing rocket projectiles. Note the radome on the right wing outboard of the rockets.
Not trying to be a jerk, just feedback.
no prob i agree accurate feedback is important to learn more.
ty for your feedback next time i try to make more accurate work :)
Very nice palette and render!
The render only lacks some very bright highlights and sun reflections...
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