Shipwright 06

  • June 29, 2011
  • 4,368 Downloads
  • 11 Likes
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: macouno
  • License: CC-0
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Description:

This blend is based on the Shipyard 06 file by Greyoxide, which you can also find here.

The only difference is that I added some object and vertex groups. With these groups the file can be used with my "shipwright" script, which is based on the entoforms project's scripts.

You can get the script at: http://code.google.com/p/entoforms/

You need shipwright.py and the 'macouno' modules

Comments:

  • mofx profile picture
    mofx

    Dolf, that is sweet as hell dude, great stuff. Thanks for sharing

    Edited June 29, 2011
  • macouno profile picture
    macouno

    Thanks Matthew!

    Btw... there's a nice video experiment here! <a href="http://www.youtube.com/watch?v=Q3AXHodj5Jo" rel="nofollow">on youtube</a>

    Written June 29, 2011
  • hjmediastudios profile picture
    hjmediastudios

    This is one of the coolest things I've ever seen, and one really useful for me. A fleet of these things will show up in my next movie...

    Written June 29, 2011
  • hjmediastudios profile picture
    hjmediastudios

    Wait a minute... I've downloaded the "macouno" scripts, placed them in a folder called "macouno" in the modules directory of scripts.... I've installed the "Shipwright" addon... and I select an object and hit "Shipwright." Bingo! Error message. What am I doing wrong?

    Written June 29, 2011
  • macouno profile picture
    macouno

    Hjmediastudios: What's the error? Remember this is highly experimental stuff... so I'm not surprised if it doesn't work out of the box. (BTW... I'm developing in 2.57 still so I wouldn't be surprised if there's errors in 2.58)

    Written June 29, 2011
  • hjmediastudios profile picture
    hjmediastudios

    Yeah, it was an API thing. I just switched to a 2.57 build and it worked great. Unfortunately, the ship produced by using my name was pathetic...

    Written June 29, 2011
  • macouno profile picture
    macouno

    Cool.... and yeah well... it's easy enough to hack the script to work slightly different hehe... Please do share your results if you get something cool!

    Written June 29, 2011
  • hjmediastudios profile picture
    hjmediastudios

    I've just been experimenting with this script. Eventually, I got it to work with a customized Ldraw-based part library. The end result? Lego Entomorphs. I'm currently implementing an evolutionary system for them, and I've been able to get them rigged with a mod to an existing script. I plan to order some actual Legtomorphs off Lego DesignByMe soon...

    Written June 30, 2011
  • poifox profile picture
    poifox

    Man, this is totally amazing! Thank you so much for sharing this! :D

    Edited July 01, 2011
  • USS_Crazy_Horse profile picture
    USS_Crazy_Horse

    I'm not finding Shipwright or Shipyard here. I get a d/l link with this /# at the end. What gives? Any other links available to d/l?

    Written March 10, 2012
  • USS_Crazy_Horse profile picture
    USS_Crazy_Horse

    Forget My previous post. I was using Internet Explorer rather than the snoop-ware Firefox and Chrome.

    Edited March 10, 2012
  • Spectrodrake profile picture
    Spectrodrake

    Why is this not working for me...(awesome work by the way :) )

    Written March 11, 2012
  • Bluman855 profile picture
    Bluman855

    I am new to Blender and I would like to have a step, by step install instructions for the scripts including how to run this BLEND file. Thanks

    Written June 14, 2013
  • sandhika141 profile picture
    sandhika141

    Great!

    Written October 19, 2015
  • marcoose777 profile picture
    marcoose777

    Thanks a bunch, nice models. Shame I can't blend for toffee, too busy cplusplusing and needed some quick models for openGL fun and frolics.

    PS Anyone needing the mythical .py files check them at Macouno's GIT repo : https://github.com/douglasg14b/macouno

    Written December 20, 2016