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A spider drone-robot-type thing I decided against using for my next movie. I ended up going with a more humanoid design (which'll be posted when it's textured :) ), so here's the spider. It's not textured, but it does have materials. In addition, it's fast-rendering, with a streamlined poly count. It's fully rigged and has been simplified to get a full range of motion (including the tubes and wires, etc) out of five visible bone controls. Again, this is a model I decided not to develop further, so I apologize if it's not up to my usual standard. :(


Comments:  

Hi Nick,

very cool model, thanks for sharing. If I should have some time I style it my typical style with white panels and black highlights, improve topology, and expand the rig.

Wonderful rig! :D

I have a question about the bone controls: How do you get the legs to bend properly with only one control at the end of each? Is there a tutorial you can give me the link to? Thanks! Zack

You may be confusing bones with controls. There are separate bones (I think four or so) on each leg; there's only one control on each leg. An IK constraint is applied to the last bone in the chain (the foot). Rotation is kept to what is mechanically correct through the use of IK degrees of freedom on the bones.

[...] slow them down, but I forgot to turn it on in this build. Additionally, I got a model for boss from Blenderswap (by Nick Royer) and fiddled with it and animation to make a final boss for the level [...]

Nice, that's the kind of mobile sentry gun i have imagined for the engineer of Team Fortress 2. Put it in the TF2 workshop with an in game screen this will work well! :)