Sintel Ultralite

By — 38 Blends — Mar 09, 2011

 
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I recently downloaded Ben Dansie’s fantastic “Sintel Lite” model. While great, the model could certainly use several improvements. I made the necessary improvements, but the model was then too “heavy” for my computer to render quickly. And so Sintel Ultralite was born.
The model is rigged, textured, and skinned, with less than 400 verts. A baby Scales is included, but he’s not rigged. Perhaps you could use these models to re-film Sintel on a machine from 1990; just make sure your ending makes sense. :)

Blender 2.56
Licensed CC-BY-SA
Downloads  737
Favs   2

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Categorized: Characters,Durian,Low Poly,Staff Picks

Downloading "Sintel Ultralite"

This blend is licensed:

Creative Commons License Creative Commons
Attribution-ShareAlike 3.0

You can use it for whatever you like (even commercially), but if you use this blend you must:

  1. Credit Nick Royer .
  2. Distribute your derivates under the same license.

Are you OK with this license?

No, bye!Yes download!

25 Comments in 2 pages

That’s great! The feet slip a bit (I don’t know how to say it, but it looks a little “off”), but it’s great! Now for a fight scene! :)

oenvoyage says:

Hey there!
I used your model for some fun : recreating the shaman hut scene using sintel utrlalite : http://oenvoyage.wordpress.com/2011/03/15/sintel-shaman-hut-scene-remade-using-ultralite-model/
hope you like it.

[...] specific model that made me laugh is Sintel Ultralite rig by hjmediastudios. It is a fun version of Ben Dansie’s sintel light. It ‘is even [...]

gionavvi says:

We already have the shaman scene and my walk cycle… Let’s rerender the whole film!

The whole film, nothing. I want that and a sequel. Maybe even a prequel.

Kevin Rocker Lake says:

Makes the original Sintel look so sad.

I know, right? I feel so guilty right now. Colin Levy must be contemplating suicide right about now.

Djinn says:

Fantastic, I just love the dragon! Now – do the same to the script and we have the makings of a great little movie.

November87 says:

The model doesn’t seem to be textured when I switch to textured mode. And when I select the mesh and move to edit mode, no UV unwrap appears. Is it supposed to be like that?

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