There is a version 2.0 of these bases here, please download and use the updated models, they are much better than these two.
A couple of topology modeling/sculpting-friendly models I created as bases to begin with for my human characters. Enjoy them
Categorized: Characters,Staff Picks
Tagged: 1.0, bases, human, human base mesh
Downloading "Human bases"
This blend is licensed:
Creative Commons
Attribution 3.0
You can use it for whatever you like (even commercially), but if you use this blend you must:
- Credit Jonathan Acosta .
Are you OK with this license?


Comments:
It’s really nice, and thanks for the permissive license.
Thanks!
Here: http://lamaquinamovie.wordpress.com/2010/08/19/topologia-el-camino-a-un-modelo-universal-reutilizable/ there are a couple of human models children of these two
I’d like to know what you use them for, also if you have suggestions and update requests, contact me anytime
Note to other users:
Model also contains teeth. You can select them based on materials (they’re part of the same mesh as the rest of the body.)
Go to outliner fold out “topologia_base” and there you will have the materials. Select one, go to materials panel on properties window, and you can select vertices based on materials. It seems they’re not connected to the base mesh, so it’s easy to separate them. (Edit mode->Mesh->Vertices->separate).
ceropecero: I don’t use them for any project yet, I’m just a hobbist hunting for freebies
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[...] Bases humanas >> [...]
I’ll try to update these two fellas, there are a couple of ugly corners in the topology, so I’ll be uploading version two soon
thx you!!!
this it’s much appreciated!
HEY! There is a version 2 of these two guys here:
Human Bases 2.0 >>>