A very nice piece of furniture from the Danish brand Andersen. I modeled it based on the dimensions and the pictures of their web site.
The wood textures are from Chocofur (https://chocofur.com/).
The instructions to 'use' this model are in a text file inside the .blend file. (Somehow the web site doesn't let me put them here.)
I hope you will find the model useful.
How did you set the UVs for the Heads UV map, and how does the UV Switch image influence the color?
The UV-Switch image is just a switch: white = on, black = off. The 'body heads' are where the vertical and the horizontal panels meet. There is a second UV-channel. The faces that in the real world would be cut perpendicular to the wood grain are in the white field (i.e. they are 'switched on'). Those faces get in the shader a darker colour, so that one can see the difference between the cuts (parallel or perpendicular to the grain).
I like it :)