This is Lily the forest elf, a character made by artella.com for animators. Since it was made only in maya, I decided to remake it in Blender for animation practices purpouses like the one in maya. So, here is the first version of that character.
Very impressed with this rig. The character design, the legs and arms stretch, the facial controls - all excellent. I had to do a couple of minuscule tweaks - unchecking mirror in the material shader and pulling out a quad in the eyelids so that the eyeballs didn't show through (and I might have to parent eye-controls to head bone) - but the whole thing is just so good. Re the texturing, was ambient occlusion baked into the colour at all or is it just extremely careful colouring? Whatever, hats off and thumbs up to excellent work.
Very impressed with this rig. The character design, the legs and arms stretch, the facial controls - all excellent. I had to do a couple of minuscule tweaks - unchecking mirror in the material shader and pulling out a quad in the eyelids so that the eyeballs didn't show through (and I might have to parent eye-controls to head bone) - but the whole thing is just so good. Re the texturing, was ambient occlusion baked into the colour at all or is it just extremely careful colouring? Whatever, hats off and thumbs up to excellent work.